City: Qÿhtvehb Fay åx̄ruq

Qÿhtvehb Fay åx̄ruq

Qÿhtvehb Fay åx̄ruq
Example Undermountain architecture.
StateUndermountain
ProvenceLälhulål Kingdom
Sub ProvenceEdvälä Hold
RegionFîthêt-koè Forest
Founded1572
Community LeaderLord Kabraegith
Area24 km2 (9 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation5320 m (17454 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population5681
Population Density236 people per km2 (631 people per mi2)
Town AuraInvocation
Naming
Native nameQÿhtvehb Fay åx̄ruq
Pronunciation/faʤ/ /ɑːˈxruq/
Direct Translation[false] [salt]
Translation[Not Yet Translated]

Qÿhtvehb Fay åx̄ruq (/faʤ/ /ɑːˈxruq/ [false] [salt]) is a temperate City located in Edvälä Hold, Lälhulål Kingdom, within the Undermountain.

The name Qÿhtvehb Fay åx̄ruq is derived from the Sylvin language, as Qÿhtvehb Fay åx̄ruq was founded by Seletura, who was culturaly Undermountain.

Climate

Qÿhtvehb Fay åx̄ruq has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cold 9°C (48°F). Qÿhtvehb Fay åx̄ruq receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qÿhtvehb Fay åx̄ruq covers an area of nearly 24 km2 (9 mi2), and an average elevation of 5320 m (17454 ft) above sea level.

Overview

Qÿhtvehb Fay åx̄ruq was founded durring the late 17th century in late summer of the year 1572, by Seletura. The establishment of Qÿhtvehb Fay åx̄ruq was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qÿhtvehb Fay åx̄ruq's construction back out of the project. Seletura pushed on reguardles, and Qÿhtvehb Fay åx̄ruq was finished, but starts off as a terible place to live.

Qÿhtvehb Fay åx̄ruq was built using the conventions of Undermountain durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Fay åx̄ruq is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Qÿhtvehb Fay åx̄ruq is was constructed arround several broad gravel mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Qÿhtvehb Fay åx̄ruq's frontieer-style defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

A look around Qÿhtvehb Fay åx̄ruq gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Qÿhtvehb Fay åx̄ruq brings to mind.

Civic Infrastructure

Qÿhtvehb Fay åx̄ruq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Fay åx̄ruq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Fay åx̄ruq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Fay åx̄ruq's parks.

Qÿhtvehb Fay åx̄ruq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Fay åx̄ruq.

Qÿhtvehb Fay åx̄ruq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Fay åx̄ruq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Fay åx̄ruq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Fay åx̄ruq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Fay åx̄ruq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Fay åx̄ruq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Fay åx̄ruq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Fay åx̄ruq's public wards, blessings, and other arcane systems.

Qÿhtvehb Fay åx̄ruq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Qÿhtvehb Fay åx̄ruq's grid is powered by an arcane means.

Qÿhtvehb Fay åx̄ruq's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qÿhtvehb Fay åx̄ruq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Fay åx̄ruq's natural decorations nor waterways.

Qÿhtvehb Fay åx̄ruq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Fay åx̄ruq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Fay åx̄ruq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Fay åx̄ruq's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Qÿhtvehb Fay åx̄ruq the milk never sours.

The Trailgaunt near Qÿhtvehb Fay åx̄ruq are known to be a mutant strain of the creature.

Qÿhtvehb Fay åx̄ruq's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Illusion energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 16
  • Farm Laborer: 29
  • Hunters: 20
  • Milk Maids: 14
  • Ranchers: 7
  • Ranch Hands: 16
  • Shepherds: 14
    • Farmland: 22894 m2
    • Cattle and Similar Creatures: 1420
    • Poultry: 17043
    • Swine: 1136
    • Sheep: 56
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 568

Craftsmen

  • Arms and Toolmakers: 12
  • Blacksmiths: 13
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 13
  • Candlemakers: 18
  • Carpenters: 19
  • Clothmakers: 16
  • Coach and Harness Makers: 6
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 32
  • Furriers: 3
  • Glassworkers: 18
  • Gunsmiths: 11
  • Harness-Makers: 5
  • Hatters: 11
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 14
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 8
  • Pursemakers: 9
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 10
  • Scabbardmakers: 12
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 20
  • Tailors: 36
  • Tanners: 6
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 16
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 13
  • Chandlers: 13
  • Chicken Butchers: 15
  • Entrepreneurs: 5
  • Fine Clothiers: 16
  • Fishmongers: 15
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 24
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 5

Service workers

  • Bakers: 28
  • Barbers: 27
  • Coachmen: 8
  • Cooks: 22
  • Doctors: 11
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 21
  • Healers: 15
  • Housekeepers: 16
  • Housemaids: 35
  • House Stewards: 18
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 18
  • Nursery Maids: 10
  • Pastrycooks: 21
  • Restaurateur: 24
  • Tavern Keepers: 21

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 11
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 16
  • Millers: 12
  • Miners: 12
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 7
  • Skinners: 17
  • Sugar Refiners: 3
  • Tosher: 8
  • Warehousemen: 18
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 15

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 11
  • Dentists: 5
  • Educators: 16
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 12
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 12
  • Fixers: 7
  • Kami Clerk: 10
  • Landlords: 12
  • Lawyers: 6
  • Legend Keepers: 10
  • Militia Officers: 63
  • Monks, Monastic: 17
  • Monks, Civic: 16
  • Historian, Oral: 14
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 21
  • Rangers: 7
  • Rat Catchers: 8
  • Scholars: 9
  • Spiritualist: 10
  • Slayers: 3
  • Storytellers: 18
  • Military Officers: 18

Cottage Industries

  • Brewers: 15
  • Comfort Services: 21
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 21
  • Needleworkers: 17
  • Potters: 9
  • Preserve Makers: 17
  • Quilters: 8
  • Seamsters: 27
  • Spinners: 16
  • Tinker: 6
  • Weaver: 14

Artists

  • Actors: 5
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 2
  • Playwrights: 6
  • Sculptors, Art: 4
  • Wood Carvers: 18
  • Writers: 18

Produce Industries

  • Butter Churners: 21
  • Canners: 17
  • Cheesmakers: 19
  • Ice Merchants: 2
  • Millers: 12
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 8
  • Tallowmakers: 11

2078 of Qÿhtvehb Fay åx̄ruq's population work within a Foundational Occupation.

3206 of Qÿhtvehb Fay åx̄ruq's population do not work in a formal occupation, but do contribute to the local economy. 397 (7%) are noncontributers.

Points of Interest

Qÿhtvehb Fay åx̄ruq is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

A local has came up with a wonderful new idea 3 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the north east side of Disgrazia Hill. the landslide struck Qÿhtvehb Fay åx̄ruq, and devastated the community. 148 people, 101 livestock, and 92 buildings were lost to the calamity. The disaster is recorded in history as Torment's Fall.

History